Snes9x rewind is disabled11/10/2023 ![]() Not sure how much of a real issue/bug/whatever ever is this (could be my phone) but none of this was happening with the previous version I had: RA 32-bit 1.9.0 stable non-Play store, using essentially the same settings like 'Pause content when menu is active' ON, 'Threaded video' ON, 'Rewind' DISABLED, 'Run-ahead' DISABLED, 'Frame delay' 0, 'Hard GPU sync' DISABLED, no video filters, no shaders, no automatic saves/states. norsa versions have the RSA encryption check disabled which should allow unsigned software to run. I already set the rewind buffer to different values and it doesn't work. I was playing Chrono Trigger (I really recommend this game) and tried to rewind something and it didn't work. Other cores behaved smoothly as usual: Nestopia UE, PCSX ReARMed. Posts: 1 Joined: Sun 12:19 am Rewind doesn't work by isaacjosue Sun 12:30 am OK. ![]() Simply toggling Quick Menu and resume content. ![]() I get the idea of what Frameskip is supposed to do but in my case everything gets smooth again after a few seconds, that's why I mention it. also, I don't know how to use an emulator command line in quickplay either. however, I can't seem to use the shortcut in quickplay. the only one that seems to work correctly is the command line one. ![]() go to Quick Menu -> Options and mess with some core options (it doesn't happen with every option) like turning dynarec ON, changing audio filter level (PicoDrive), enabling Frameskip (PicoDrive, Snes9x 2010, mGBA). I've tried using a shortcut, then command line, changing the config file, and even changing the option in snes9x itself.go to Quick Menu -> Options and do nothing and then resume content.go to Quick Menu -> Cheats and enable some cheat and resume content.I'm getting video stuttering for a few seconds upon resuming content on these cores: ![]()
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